Day 30 - Connection
It would so easy here to talk about the connections I've made over the years with various gamers or how the internet has connected gamers together in a way that gamers lacked back in the day, but I'm not going to talk about that.
Rather, I'll blather here about players and their characters and their connections to the plot. Players and their characters who don't have a connection to the plot aren't going to be involved and engage with the story. You can always tell these players because they tend to be fidgety and are likely to disrupt the game for the other players. When it comes down to it, it's easy to handle this in a campaign, because since yo know the players, their likes and dislikes and their characters, you can remedy this matter. At conventions, it's much harder to do this, but I've always liked to use pre-generated characters that are tied to the plot of the scenario at the convention. It works for the most part because you're giving the convention player hooks with the character to reel their character into the plot. Sometimes, it doesn't work of course, but that's what can happen at convention game tables.
And there you have this thirtieth post for #RPGaDay for August, 2019. Comments, thoughts, questions, etc. are all welcome, of course.