Day 15 - Frame
Oh, dear, this is a tough one...
Okay, I'm probably going to phrase this all wrong, but... When I think of the prompt word of the day, I can only really think of camera frames or perhaps film directing and how the director uses angles and frames to get the shot right. This can pretty much be applied to roleplaying games and how the Game Master wants to "show" a scene to the players (and their characters). Usually, this is handled by the GM describing the action from the character's point of view, what they see, what they hear, what they smell, etc..
However, tv and film directors have other tricks (for lack of a better term) up their sleeves. This can include cutting scenes to a sequence of villain exposition or a group of guards debating the situation; describing scenes from weird or strange angles, such as used to be done in the old campy Batman tv series; the use of flashbacks; and wide angles on a scene where more tends to be revealed than usual. Oh, and let's not forget the use of shadows... hehehe
I'm sure that readers of this blog can think of other tricks that can be used for this purpose, and hope that some of you will share.
And once more, that's all I've got for today.
And there you have this fifteenth post for this #RPGaDay for August, 2020. Comments, thoughts, questions, etc. are all welcome, of course. :)