Day 28 - Close
There are two or three ways to approach today's prompt word, but I've decided to take a more positive approach to the subject today, 'cause Goddess knows things are a bit tough for the world right now, and especially for me.
One of the funniest things at times in roleplaying games, regardless of the genre, is doors. Specifically closed doors.
Ever notice how a group of player characters approach a closed door in a game session? They'll usually go up to the door slowly, and as quietly as possible. They'll do a Perception (or similar) check on the door, then they may try to detect any traps on the door. Finally, if all seems clear, they may try to listen at the door and see what they can hear from the other side. If they're thinking of trying to open the door, they'll check it for traps or worse as per usual - and that's before they even check to see if the door is going to open or whether it's locked.
Suffice it to say, watching the players and their characters in a game approach and deal with a closed door can be very...entertaining. :)
And there you have this twenty-eighth post for this #RPGaDay for August, 2020. Comments, thoughts, questions, etc. are all welcome, of course. :)