Day 5 - Throne.
Thrones are an interesting concept in real life, but in roleplaying games, they tend to be even more empoowering and more fascinating.
Thrones are an indicator of kingship, rulership, that sort of thing. The very look and feel of a throne tells you something about the king in question, as well as their kingdom. A ruler who has an ornate, marble throne encrusted with jewels says something completely different than a ruler whose throne is made of solid oak with various carvings of his kingdom's history and decorated with ermine fur or the like.
However, what makes Thrones more interesting, and quite...personal, to be honest, is the idea of kingship itself, and political influence. A group of player characters who go from being adventurers and fighting all manner of creatures both fantastical and mundane to having political influence in a campaign world by either ruling a portion of said game world or being influential people in the game corner's political and power structure and society can be an interesting way of shaking up the dynamics of a campaign. There is nothing like a player character having to switch mindsets between reckless personal heroism and the restraints of political action to challenge the player character, and it can make for a fun, interesting balancing act. That said, not every player has the mentality or the patience for a full throttle political game or campaign. On the other hand, it can be quite rewarding for the player to feel that their character is having an impact on the game world in such a manner that doesn't constantly involve killing things or cutting them up in half. :)
And there you have it, my thoughts on this fifth day of #RPGaDay for August, 2021.
Comments, thoughts, questions, etc. are all welcome, of course. :)