Lorina Foxxe (Kathy) - Thief Adventurer
Harria of Jeresindal (Angela) - Pacifistic Nature Mage
Jessa Taftin (Ellie) - Mysterious Young Girl
Jayden Frall (Mark) - Warrior Adventurer
Harvis Tolmayne (Pete) - Merchant/Tomb Robber
Japrian 23rd, 2556 GA (Galenian Age)
The player characters find themselves somewhere along the very northeastern edge of the Forest of Karsharak, a tract of relatively unexplored forest, that has in the last ten years had a small village called Faversham established on the edge of the River Running by the Barony of Carzala. Lorina Foxxe is travelling with the caravan of one Orbath Halman, a merchant out of Seagate who travels the caravan routes from Carzala into the Brastor Holding as far as the small town of South Lending. She's fled Seagate after having had an altercation with a rich merchant and his bodyguard. The caravan consists of the merchant caravan master, eight guards, Lorina, and a travelling merchant named Harvis Tolmayne. Her funds are running low, and the caravan master has gotten impatient with her. One of the caravan guards, Morven, tells Lorina that they are getting close to the village of Faversham, their next stop. She is pleased at the news, but is soon somewhat horrified as a large group of goblins emerges from the forest and attacks the caravan!
Jayden Frall, a former man-at-arms and now a soldier-of-fortune, is travelling through the edge of the woods with his charge, Jessa Taftin, a mysterious girl whom he helped out of a nasty situation, when he hears the sounds of shouting and swordplay up ahead. Warning Jessa to be cautious, the two move forward, and witness a caravan under attack by a large group of goblins. He sees an attractive woman [Lorina] under attack from a pair of goblins, and proceeds to her defense. Sighing to herself, Jessa enters the fray as well, but somewhat more cautiously.
While gathering herbs near the edge of the forest, Harria of Jeresindal hears the sounds of combat coming from nearby, and approaches the area cautiously. She witnesses the fight going on between the caravan folk and the goblins, and never one to leave the underdog undefended, goes to the caravan folks' assistance. She ensnares a goblin in a tangle of vegetation, but is soon forced to turn to her quarterstaff for defense.
When the fighting is finally over, the caravan is decimated, all the wagons but one burned to charcoal and ash, while the caravan master, Orbath Halman, lies mortally wounded. Most of the caravan guards are dead or severely injured, but of the thirty goblins, all but eight are dead, those surviving having fled into the forest. All of the player characters have suffered wounds of various sorts [mostly no more than 6 to 10 Fatigue Points, but Harvis taking a 4 Endurance Points injury.] The seriously wounded Morven tells Lorina Foxxe that she and her brave friends must go to the village of Faversham and seek help for him and his injured comrades. Lorina and her new friends-cum-allies agree to do so, but she clashes with Jayden Frall, who insists that they must all go and leave the caravan, since the route to Faversham is dangerous, and the goblins may still lurk out there.
Harria tells the others that she and Jayden will remain with the caravan folk, to do what they can for them, as the others will be able to travel faster. Jayden replies that he will accompany Lorina (whom he is obviously attracted to, much to Jessa's annoyance) to the village for assistance, and that Harvis will stay behind with the Nature Mage and Jessa. In accord, the pair head out from the caravan for the village of Faversham, but not before Lorina steals the purses of three of the dead guards [netting herself some 65 Silver Pennies and a small ruby worth 100 Silver Pennies].
Lorina and Jayden talk and get to know one another somewhat better during the trip, Jayden keeping an eye out for trouble all the way. Back at the caravan, Harria tells Harvis and Jessa that she has taken a dislike to Lorina, as she hates those who take advantage of others; she saw her steal the pouches from the dead bodies. However, Harvis tells the Nature Mage that he believes the two will become fast friends. Harria scoffs at this, and the three go about trying to help the injured.
Jayden and Lorina reach the village of Faversham within about three hours of brisk travel, a pace that Lorina is not used to, and she feels somewhat exhausted by the time they reach the village [she takes 5 FT points due to the travel]. In Faversham, the villagers are dismayed to learn of the fate of Orbath Halman's caravan, and tell the characters that the contingent of the Carzalan patrol had left the village the afternoon before, to continue their rounds of the villages and the perimeter of the Barony. Mordecai Vanell, the village headman, tells the characters that they can spare one or two horses, but that the characters will have to return to the caravan remains, and bring the injured back themselves in the wagon. The duo picks up the horses, with tack and feed, and immediately set out to return to the remains of the caravan, although Lorina expresses the fear that they may find the goblins have returned to it during their absence.
Friday evening's game session of the DragonQuest RPG campaign with the Friday night group went pretty well, and launched the start of the new campaign. The player all had a pretty good game session of it and seemed to enjoy themselves quite a bit. There was some good interaction between the player characters, with the mutual attraction between Lorina (Kathy) and Jayden (Mark) and Jessa's (Ellie) dislike of the seeming romance that may be happening. Harria's (Angela) dislike of Lorina (Kathy) (for the reasons stated above in the game description) was also an interesting twist to see, but that sub-plot between the two remains to evolve. Kathy rather enjoyed the game session, commenting that playing the DragonQuest RPG was like coming home to an old friend. The new player to the game, Pete, said that he really enjoyed himself, and liked the combat system. He said that experiencing the combat system in play was really not the same as going through the sample combats from two weeks ago.
Overall, it was a good session of the DragonQuest RPG campaign, and a good way to kick off the new campaign. The players and I all had face masks, some wearing them and some not (based on comfort level, I guess), and things ran smoothly though I did have to look a couple of rules up during the course of the session.
I'm quite looking forward to running the game again in a couple of weeks.