Day 18 - Write.
Writing is one of the things that roleplaying games are very much dependent on. Whether it comes to writing the scenario that the GM wishes the players to play in or whether it's the players writing down notes about the game they're playing in, writing is central to roleplaying games.
That said, I'm going to keep today's entry brief, due to the pain in both my shoulders right now.
As a Gamesmaster, writing down an adventure/scenario is important. There are a lot of ways to write adventures, but what works for me is to start with a basic plot in note form and what the adventure is all about, and then break the plot down into a series of encounters with potential various solutions to each encounter. A lot of the time, I'll base an adventure on a particular theme (but that's the prompt word for tomorrow, so I'll talk about themes more in that entry). The amount of detail of the written adventure depends on the game system, and I usually try to follow the system's pre-generated adventures in terms of how I write my scenarios up. The basics of the adventure are pretty much all I need, as to be honest, the details come down to improvisation in play - since no written adventure survives the meeting with the player characters as it is! I don't try to come up with task resolutions for *everything* the players and their characters might do, since if you give the players Options A, B, C, D, and E, they'll usually choose Option G (one that the GM didn't count on), so as a result a modicum of improvisation with one's plot is normal in running adventures. But I guess that's one of the reasons why GMing takes adaptability, creativity, improvising on the spot, and is not for everyone. :)
When it comes to being a player, I would suggest a golden rule: write down notes! Especially if it's an important point, write it down! This will not only help the player in the long run and serve as a great reminder of what happened during previous sessions, it also serves to show the GM that you're actually paying attention to what they're saying during the course of the game and a given session. One thing this serves to assist with is, for example, when in Session 2 the player characters come across a meaningless map of some sort, but in Session 18 that map is now the key to resolving a situation the player characters find themselves in. If the players have forgotten they even had the map, this can be problematic! So players: take notes during the course of the game!
Anyway, that's enough for today. My hands, arms, and shoulders are both hurting, so time to stop typing for the day.
And there you have it, my thoughts on this eighteenth day of #RPGaDay for August, 2021.
Comments, thoughts, questions, etc. are all welcome, of course. :)