As noted in a post back in February of this year, I ran the second playtest of the Desolation RPG scenario that I'm going to run at CanGames this year, "Shadow of the Wolf". The Friday night group has already done one playtest of the adventure, and the Sunday group did a playtest (as noted in the entry above), and I decided to run it again on the Sunday group, and then will do a last Friday night playtest this week. I have cleaned up a few things in the scenario, made a few alterations and clarifications on a couple of facts, and so it was time to test it out again - at least partially. Yesterday was the third running of that scenario playtest, and I have to say that it went well, if slowly at times.
The entire quartet of players - spross, Tammy Powers, oni_neko, and hub_ - were out to play, and while they didn't want to have to play out the entire scenario, they agreed to playtest two of the confrontations-cum-fights that were there, the initial encounter with a new beastie, and the final confrontation at the end of the scenario. I'm not going to give anything away in regard to either confrontation, of course, but will say that it took them a lot of time to make decisions, roll the dice, and that sort of thing, and so the two fights dragged out somewhat. Part of that was my own fault, too, and I admit it, but both spross and oni_neko took way too much time finding stuff on the sheets they were using; this is understandable, since the two of them were playing two characters each (four players handling six characters makes for interesting times). Overall, the scenario is in pretty good shape. My only regret with the adventure is that I'm using a batch of the characters from the pre-gens that came with the various other scenarios for Desolation to this point. I would have created a batch of six or seven characters, but with the wrist problems and all, I've been trying to cut down on my writing and typing load somewhat.
In other rpg news as far as the Sunday group goes, the matter of long-term campaign versus variety of game systems has been pretty much resolved. (For those who don't know what I'm talking about, this journal entry on the subject should clarify the matter.) The Sunday gamers have decided to take the "alternate week" approach. One week, the group will play a campaign game that will run no less than 26 weeks of game play; on alternating weeks, they will play shorter games of different rpgs, running no less than one full adventure/scenario. I think this will work out well, but Tammy has her doubts. In any event, we'll see what happens.