I ran the second to last playtest of the second scenario that I'm running at CanGames of the Doctor Who: Adventures in Time and Space roleplaying game. The scenario has really come together over the last week and a half or so, and I'll be running the final playtest on the adventure on Friday on the gamers in that group.
For the record, I have to give Tammy Powers and spross full marks on the two playtests of this one. It's not easy playing six characters between two players and actually doing them justice, but Goddess knows but they managed to do it. (I have tried over the last few weeks to get a few more players for the Sunday playtests, but have been unsuccessful in my efforts to do so.) Sure, some of the roleplaying goes by the wayside, but it pays dividends in any combat that one gets involved in because if the two players can run six characters through a 20-minute combat set-up, then you know how the timing will shake out with a larger group. So, kudos to both of them for a heroic job of playtesting the heck out of that Middle East scenario.
The scenario itself has taught me a good lesson about running DW: AiTaS at conventions for sure. Adventures written for other Doctor Who-based rpgs are not all that easy to convert at times to any other system, including DW: AiTaS. The scenario itself has a complex enough plot that this may have been part of the problem, aside from the elements of the having to render over some 20+ NPCs for the scenario into DW: AiTaS stats from a format that is a set of homegrown rules adapted from the FASA version of the game. Still, lesson learned.
Besides, I am looking forward to running the scenario at CanGames. :)