The tv series Primeval is to given the rpg treatment, using the same system that was used for Doctor Who: Adventures in Time and Space.
I've been expecting the folks at Cubicle 7 to make this announcement for a couple of weeks, since I'd heard about it a bit in advance, and to be honest, I have to say that I'm quite pleased to hear that Primeval is going to get adapted as a roleplaying game.
While the Primeval tv series has had a lot of promise over its three series (granted there are only six or seven episodes per series), the show has drawn poor ratings (hence the cancellation, although fan demand has brought it back for at least two new series) and either accolades or blatant "this show really is crap" reviews. With all of that said, Primeval is a show that definitely has a very neat premise that seems to have been forgotten about by the show's writers, but will make for an excellent rpg. The sheer potential for the game is huge in terms of what can be done with the world of Primeval in the game context, the ability to do stuff that the series won't or can't, and perhaps to come up with our own answers as players and GMs about the Anomalies and their origins.
I think that the Primeval RPG has the potential to allow players and GMs to do more with the world than was seen in the series, and to develop stuff somewhat.
While I'm a bit disappointed that there won't be a boxed set, as I would have liked to have seen a ton of beasties detailed, all of the major players from the tv series statted out, and lots of material on different time periods and the like that can be used in the game, as well as a fleshed out system for creating Primeval beasties, I'm glad that the book will at least be a hardcover.
So, I can't wait to see this game! :)