After eating supper at home, I headed out to the West End and Kathy's place (had to resist the urge to write "SteveB and Kathy's place" there, still not used to it yet), and arrived about 6:45 pm. Kathy and my goddaughter had just finished eating, and some of the others started to arrive around the same time. All the usual suspects arrived - Nick, Tom, Joanne, and Angela - and Nick brought a newcomer with him by the name of David Matchuk, who is a huge Primeval fan, and was interested in trying out the roleplaying game.
The plan was to run and playtest one of my Primeval scenarios for CanGames, "Peril Beneath the Streets", on the group, since that's the adventure that's been a bit of a bugbear for me of late. I explained to everyone, for the benefit of David, what the playtesting process was all about, and then we got down to business.
I'm not going to go into detail about the playtest, simply because I don't know who might be reading this blog entry and is going to play in the game at CanGames 2011 this year, but suffice to say, the scenario shapes up now much better than I expected it to, and the players told me that they rather enjoyed the adventure in this incarnation of it. The combat sequences in the scenario play out much faster when you have the full complement of six players playing the game (rather than two players, as in my experience recently with the Sunday gaming group), and the player said that they rather enjoyed the second major plot involved in the scenario, and felt that it didn't distract or detract overall from the enjoyment of the game and the goings on that ensued. There was some really good roleplaying between the characters, with Joanne and David getting the feel down for Abby and Connor, and the others doing some decent play through as the plot unfolded. I typed up character sheets for the player characters for the game - Nick Cutter, Stephen Hart, Abby Maitland, Connor Temple, Claudia Brown, and Captain Tom Ryan - but I really hope that the official character sheets for the main cast will be ready before CanGames. I want something official, and they'll look prettier than what I've done up as well.
After the playtesting proper finished, the players talked to me about the scenario, their impressions of it, and any stuff they thought needed raising, and then we turned our attention to David. He told me and the rest of the gang that he really enjoyed playing the game, though the flow wasn't great (it was a playtest after all!), and that he might want to try and game with us regularly for a few weeks to see if he wanted to play regularly. Nick, Kathy, and the others seemed pleased about this, and so we'll see how that shakes out.
By the time I got home, it was around 1:30 am, and I was pretty tired and worn out from the day at work and the gaming. The weather had turned cold, and on the drive home I had to turn the heat on. Dumped the gaming stuff on my desk here in the den, and then just got washed and undressed for bed. I didn't have a great night's sleep, but it was better than most nights I've had this week, so that was a change for the better. Had a good time with the gaming group, but couldn't help but wish that SteveB was there. Felt odd not having him there, despite the surroundings.