I've run two adventures on the Sunday group so far, this one being the second session of the third one, and have to say that I've enjoyed running the game more than I ever thought that I would. The mechanics of the Primeval RPG are so simple that it's mainly the information and material that comes off the charts and tables that I really am having trouble with more than anything else. (Yes, I've got copies of the more important charts, but using the DW: AiTaS GM Screen for the rest of the charts just isn't the same... Tammy keeps being distracted/offset by the Daleks, Cybermen, and Sontarans on the screen. And of course, some of the game mechanics are slightly different than in DW: AiTaS, so that makes a difference for me behind the Screen too.)
From the pov of the game itself and the player characters and their actions and roleplaying, I have to say that I'm pretty pleased with the game so far. Tammy is doing a good job with Gwendolyn Thorpe, her tour guide, and is getting the feel of the game quite nicely. spross is struggling somewhat with his geophysics graduate student, but part of this may be my own biases now that that he's nearly finished his Geology 101 class. Still, spross very rarely plays scientists and that sort of character well, so we'll see how he develops. Doug's James "Jimmy" Black, on the other hand, has surprised me. I was afraid that the character would come across very much like his character Green Harry in the Airship Pirates rpg game sessions that I was running, but his ex-con butcher has been a pleasant surprise, and is not as one-dimensional as I expected him to be. Cricket bat, indeed! :)
From the plot point of view, the adventures I've run so far have been quite decent I think, but as with any game based on a show such as Primeval, there is always the struggle to balance roleplaying with the action. I like to think that I'm doing a decent job of this so far, and will definitely try to maintain that element of the game. Hopefully the players are finding that element of the game all right, as well. I'm also trying not to give them too many beasties at this point that are overwhelming for the player characters to deal with, especially as none of them have really good combat skills (i.e., Fighting and Marksman), and so far, so good, but I've got to introduce some decent predators for them to take on sooner rather than later. In addition, I've got to come up with a few future beasties for them to encounter, since I can't just keep focusing on creatures from the past. (If anyone has any ideas, I'm all for hearing from you in the Comments section below.)
In any event, I'm looking forward to the next session that the Sunday gaming group plays, though after I finish this run of the Primeval RPG, I need to switch over to the All For One: Régime Diabolique game system, since I need to run that a bit before I run a couple of games of that at CanGames this year.