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Sunday's AFO Game

Woke up Sunday morning feeling pretty good about things, although I was stressing a little bit about the All For One: Régime Diabolique game for the afternoon, just because I know how the Sunday gaming group deals with doing sample combats, but also because there was a lot of stuff to do with them this afternoon before getting to the actual first adventure that I plan to run for AFO.

Gaming went as well as I could have expected for the afternoon, marred only by the fact that when Doug arrived he decided to create a completely new character for All For One: Régime Diabolique, so I had to take care of that with him before Tammy arrived. The character seems all right so far, but Doug didn't seem to have a good grasp on the direction to take the character personality-wise, but we'll see what happens once he plays the character. The rest of the afternoon was spent creating the Lackeys for the player characters, and then doing some basic sample combats.

Lackeys is a concept in All For One: Régime Diabolique that I really like. The Lackey is basically a servant of one sort or another for the player character, who isn't a combatant (unless the player character is sadly lacking in combat skills). What is even cooler, however, is that because Lackeys are an integral part of the setting (look at the four Lackeys of the Musketeers in The Three Musketeers as a good example) the Lackey of the a given player characters is created by and played by another player! Lovely stuff.

We finished the Sunday session relatively on time, so that was good, but I hadn't gotten through half the sample combat encounters that I had planned for the group. That will hopefully get finished off next Sunday, and then the group will go on to the adventure itself.


( 1 comment — Leave a comment )
Feb. 27th, 2012 04:12 pm (UTC)
I do like "troupe" style games, like Ars Magicka. We did something similar years ago in a Legend of the Five Rings game -- since the players were all young nobles we generated a bunch of their otherwise invisible servants. Mostly we just had one or two 'servant scenes' per session, but we did have one memorable session where the fate of the group/city/nation/world hung in the balance and only the non-combatant servants could save the day.

( 1 comment — Leave a comment )


John Kahane

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