The players for the Friday night group had decided that they wanted to play a session or two of the Uber RPG: Steampunk roleplaying game, to see if they wanted to pursue the game further. While they enjoyed their run of Airship Pirates, they weren't sure whether they wanted to continue playing in the steampunk genre (if one can say that such a genre exists).
So, to start, a bit of information about the player characters. Kathy was playing Lady Elsinore Lambert, a woman of good breeding who engages in activities of larceny and thievery on the side as a means of keeping herself entertained. Nick had created Andrew Harbottle, a personage of business with an opium addiction that had left him destitute and on the streets. Tom was playing Roger Smith-Wilson, a former Inspector with the city's constabulary, reduced to the status of a private detective due to some of his indiscretions. Joanne played Meredith "Merry" Hansford, a prostitute in one of Steam City's best brothels, who is now on the run as several unsavoury types are after her. Angela played Wilhelmina Featherstone, a panacea (doctor) with a clinic in the slums who also has several clients among the rich. Finally, David is playing Sir Martin Davenport II, a scientist with a taste for field work and a knack for survival.
Suffice to say the adventure that I cooked up was two-fold. The characters were investigating some disappearances in Steam City's slum area due to a case that Roger Wilson-Smith was looking into, but stumbled upon a grotesque humanoid creature that dwelled in the sewers and took them into the city's underworld and underground as the two matters were related.
The players enjoyed playing the game to some extent, but told me that they found the system and the game world to be too generic in many respects, the fact that they had not enjoyed character creation and didn't like the way stuff they had taken for granted in other systems (like a Disarm, a Sweep Attack, and other attack methods) were actually feats they had to purchase. While the game mechanics were simple enough, some of the additional rules for dice rolling confused them somewhat, and overall they didn't enjoy the game itself. To add to the matter, all equipment and gadgets and devices are treated and designed using a Power system similar to that found in systems like Hero. This was not something the players enjoyed at all (and for that matter neither did I). When I asked the players what they would rather do as a system, the vets among the group mentioned that they had enjoyed the a|state RPG that we had done some time back in the past, and wondered if I'd be willing to run that again as the dystopian sf rpg game. Steampunk, it seems, just doesn't appeal to them, and to be honest, I can see somewhat where they're coming from. Other than that, I'm not going to mention a whole lot more about the game session.
In any event, I'll be talking to the Friday night gamers about what they want to do next weekend during the course of the week, but for now I guess I'll be packing up the Uber RPG: Steampunk books and putting them in the storage cupboard.