August 18th, 2012
I woke up on Saturday morning ten minutes before the alarm went off, as
I'd had a bit of time to think about stuff, and I wanted to possibly play in a game of Broken Rooms or Desolation on Saturday, and maybe spend a bit of time in the Exhibit Hall. I also needed to ship the purchases I made in the Exhibit Home back to Ottawa via UPS during the day, minus the copy of Primeval RPG that I had purchased. I also hoped that Saturday would be easier on my bowels as well, especially in light of the somewhat "raw" steak I ate the night before. Ah, well, one step at a time.
I brushed my teeth and took care of a few other things, anbd I packed up the stuff for shipping to UPS.
smoke, and then went back inside.

I managed to get a copy of Yggdrasill (signed; the books had come in on Friday), the latest two The Laundry supplements, an extra copy of Primeval RPG, and the DW: AiTaS 11th Doctor boxed set from him...at a good price. The photo above is the Yggdrasill books at the booth (courtesy of



By that time, it was half past noon, and so
After lunch, we went back up to the hotel room in the JW to drop off the t-shirts and stuff, as
While
By that time, it was getting close to 3:20 pm, and I needed to make a dash for it to the Downtown Marriott hotel (just the Marriott to differentiate it from the JW) to see if I could use Generic tickets to get into a game of the Broken Rooms RPG. The walk from the Exhibit Hall to the Marriott wasn't too difficult, but that hotel is laid out so strangely in terms of the ballrooms (and I had forgotten to look at the GenCon maps to see where the Indiana Ballroom C was!) that I got lost. I managed to orient myself eventually, and managed to make it down to the room. I got down to the room in question, and found that Jamie Gooch (who would be running the game),
Broken Rooms is a really fabulous game system and the premise of the game is quite superb. Oddly enough, the game system wasn't as intuitive for me as I had expected, though the Momentum game mechanics are easy to learn and pick up. The game uses 12-sided dice in a rather cool way. I had wondered why the game system was called the Momentum system, but once I started to play and had rolled the dice a few times, it became crystal clear why it's called that. And so obvious, too. The scenario that Jamie ran, called "Dread Mission", was a pretty basic one for a two-hour slot, and had a good assortment of player characters. I played an ex-cop and with a chip on his shoulder named Patrick Murphy, who was also a Finder (no, I'm not going to tell you what that is; you'll have to check out the game!). I had a very good time playing the game, got to do some interesting stuff, and really got into the game, although the basic mechanics confused me for the first couple of rounds of dice rolling. Momentum, indeed! :)
By the time we were finished with the scenario, I was hooked on the game totally! I had been hesitant about picking up the game when I did, given the intimidating size of the rulebook (I'll do a separate post about this when I get the chance after the convention reports), but when Jamie wrapped up the scenario, I *knew* that I'm going to run this game on the two gaming groups. After we finished the scenario, I sat and chatted a bit with Jamie and
I sat and did some reading after finishing the journal entry, waiting for


Afterwards, we both headed back up to the hotel room, but they hadn't sent up the extra wash clothes and face towels that we needed, so we called down for those and were assured they'd come up with them soonest. Very accommodating hotel staff, the JW! My back was killing me by this time, due to the incident noted above on the walk to TGI Friday's, and
An extremely long post, with lots of photos as you saw, so I hope you all enjoyed it. Even though I wasn't running any games, the Saturday at GenCon was a busy day, and though it ended on a bit of a sour note, I had a terrific day of it. Oddly enough, while I was tired at the end of the day, I wasn't as exhausted as I expected to be after the previous two days. Lots of adrenalin, I guess.
That's the wrap-up on the fifth day of the trip to Indy, and the second official day of GenCon 2012. The Sunday report on events will follow when I get the chance to transcribe them up.
Time for a bit of supper on this Sunday evening now, methinks. :)