The gaming session of Primeval RPG was adequate, other than a spate where Doug had a crisis again about his character and the entire game, I lost it for about 1 minute, and Tammy got things back into perspective again. That's all I'm going to say here on the blog about the business with Doug, as it's an internal, gamer-only matter, and we'll leave it at that.
The game session itself was merely adequate, as I mentioned, with the player characters making some decent progress in the plot, although things got a bit outside that suspension of disbelief zone due to one of the players making a really bad decision that could have got the party of characters killed and almost did, if not for my having the beasties choosing a path that was very unrealistic for them. But this is what we GMs do at times, though it seemed highly artificial to me and it diminished the game session for me quite a bit. There was an iota of interesting character interaction, though it was sublimated a bit due to the plot stuff that was going on, but that's another matter that I won't get into here.
Suffice it to say, I came away from the game session feeling all right about it, but it was a bit of a let-down in a lot of ways, and wasn't a sterling way to end the year of gaming in 2012 with the Sunday gaming group.