I've been working my way through the various chapters of the Heirs to the Lost World RPG, and have made good progress on the book. Just finished reading the Peoples and Geography chapters. If I am disappointed in these chapters it's because I was expecting a whole lot more cultural material in the former chapter, and a bit more detail in the latter chapter. It does make me wonder if there's a game supplement in the works on these two subject areas, since it's easily something that could be combined with a couple of scenarios or three. That said, looking forward to reading the Game Director (GD) advice chapter next.
That said, Heirs to the Lost World has been a very good, if somewhat time consuming read, as the book material is dense due to the odd printing format. The game mechanics seem easy enough to grasp and are relatively simple, though the combat system is tougher in that regard, the latter being made somewhat less comprehensible by the lack of a full set of combat examples. Character generation is a somewhat straight forward system, and has some interesting aspects to it, though players may be a bit overwhelmed by some of the choices they have to make, and while there are sample characters to use as templates, I think the game could have used a few more of the Paths. In some ways, it's easier to create a character without taking any Paths, since those cost a bit more than I would have liked, but that said, it's a fun character creation system though somewhat involved at times. (And yes, I'll be posting a character that I've created for the game here on the blog at some point.)
I'll be running Heirs to the Lost World this weekend on both the Friday and Sunday gaming groups. Both groups will be starting in on character creation for the game, and it's a process that I'm looking forward to, though I expect it to be more difficult with the Sunday gamers (due to the gaming group size). It will be interesting to see the type of character the two player groups create, and I have to say that I see the two groups going in different directions with the characters.