*sigh* That was a process. But I'm getting ahead of myself here.
As mentioned this morning in this blog, the Sunday players were going to play Atlantis: The Second Age, the antediluvian fantasy roleplaying game based on the original game by Bard Games and later Morrigan Press, that is being revamped by Khepera Publishing.
I went through a bit of the background of the game with the players, though nothing too detailed, and then got down to character generation. Neither Tammy nor spross had ever played Atlantis: The Second Age in any of the previous incarnations, although it's possible that the latter has looked at the earlier version(s) of the game. In both cases, the players were familiar with the Hellas RPG and so had some familiarity with the basic character generation format and process.
The players created one character each for the Atlantis: The Second Age RPG, and it was an interesting process, to be sure. I went through each step of the character generation process with the players - Character Concept, Race, Culture, Profession, Walk the Life Paths, and Other Details - and the players did a really good job of it. Lovely stuff.In the case of Angela and David, this was their first experience with the game, but the other four players and Ellie had some previous experience with the earlier edition(s).
The players created one character each for the Atlantis: The Second Age RPG, and it was an interesting process, though somewhat frustrating with both players at times. I went through each step of the character generation process with the players - Character Concept, Race, Culture, Profession, Walk the Life Paths, and Other Details - and the players did a decent job of it. In addition, I created another character with them (I've already created four characters on my own for the game system, but nothing's wrong with a bit more practice)
Here's an idea of what the player characters created...
JohnK - I decided that I wanted to do something out of the box for the game, so I created a female Aztek Merchant who knows lots of people and has travelled extensively. Problem was, none of the templates for the game give you such a character, so I had to improvise. That said, the character came out somewhat different than I envisioned her due to the Lifepath rolls, but made for an interesting set of twists and personality.
spross - Decided to create the stereotype, a male Hyperborean Cimmerian wandering sell-sword. The character came out all right, I think, but SteveR had a few elements of the Lifepaths that made the character different than he expected.
Tammy - Didn't really know what she wanted to create, and settled on comning up with a female Ecuan Messenger. Not strictly a messenger, but also something of a town crier. Needless to say, again no template for the game fit the character neatly, so we had to improvise some changes to this again.
The process took quite a long time. Part of this was due to the fact that I was creating a character as well, but the real problem is that spross is such a slow writer that it takes forever for him to put things on paper. Tammy could have created two, maybe three, characters during the time that it took for SteveR to do so. Needless to say, the two players created the characters in something of a vacuum, neither with any real, solid connection to each other. (Not really meaningful, since these characters were just for testing the system out, but still educational.)
Still, this was an interesting and relatively enjoyable (if not at times frustrating) time, and just makes me want to run the Atlantis: The Second Age game system even more. :)