Log in

No account? Create an account

Happy Birthday, Ian Anderson!

Happy Birthday, Ian Anderson! :)

Ian Anderson, the lead singer of the British progressive rock group Jethro Tull, celebrates his 70th birthday today. I have long been a fan of Jethro Tull and Ian Anderson's solo work, and am delighted that Ian is celebrating another birthday.

Happy Birthday to you,
Happy Birthday to you,
Happy Birthday, dear Ian,
Happy Birthday to you!
::stop singing::

Best wishes, Ian. :)

Oh, and for those who want to learn more about Ian's work and Jethro Tull, just follow the link. :)
We continue on with #RPGaDay in August.



Day 9 - How has gaming changed you?

Hmm, interesting question, and tougher than I thought.

I think that gaming has changed me in a positive way in two aspects. First of all, I'm much less of an introvert than I was when I started gaming (some 40+ years ago). And I'm a lot better socially adjusted, I think. Secondly, my interests became more diversified as a gamer than they were before, as I've found myself researching various subjects for the games I'm running. So my knowledge base has become...broader.

If gaming has changed me for the worse, part of the equation that you can't really not go into, it's that my taste in games has shaped me as a gamer, and I'm not one to game (either play or run) games with genres that I don't like or elements of the game that turn me off. And no, I've got nothing else to say on this matter. :)
We continue on with #RPGaDay in August.



Day 9 - How has a game surprised you?

Interesting question.

I think that there are two answers to this one. I think that the Atlantis: The Second Age RPG from Khepera Publishing surprised me in that the game company published three books - the Rulebook, the Geographica (obvious) and the Theragraphica (Bestiary) - and other than a few adventures on and off for the most part, that's it. No more rulebooks, no real expansions on stuff. Just a few adventures with neat bestiary additions and the like. It really is a complete game in and of itself with those three volumes.

The second surprise I've had is two-fold. Both the momentarily to be published Capharnaum - The Tales of the Dragon-Marked RPG (an Arabian Nights fantasy rpg that also borrows from other sources of myth and legend) and the soon to be published John Carter of Mars - The Roleplaying Game (based on Edgar Rice Burroughs's Barsoom novels) have game systems/mechanics that fit well and work perfectly with the two genres that they are emulating. These two games are the ones I've been waiting for for the last 30+ years of my gaming life! :)

'Nuff said on this subject. :)
We continue on with #RPGaDay in August.



Day 8 - How can we get more people playing?

Geez, you don't ask the hard questions, do you?

One of the best ways to bring in new gamers is to raise the next generation of gamers, of course, but this takes time. :) After that, it's important to encourage new gamers to the hobby by emphasising the positives about roleplaying games - social interaction, improving social skills, learning the application of basic academic skills (notably mathematics), the cathartic properties of engaging in fantasy/science fictional/etc. violence, as well as the stepping out of oneself temporarily and being someone or something that you're not (but might have fantasized about being). There are plenty of genres (and sub-genres) of roleplaying games that we, as gamers, should encourage potential players to explore the hobby in a roleplaying game whose genre appeals to them.

Anyway, that's all I've got on this one. Look forward to reading the views of other people on this day's question. :)
We continue on with #RPGaDay in August.



Day 7 - How can the GM make the stakes more important?

This is an interesting question, but in many ways it's too generic.

That said... One of the best ways to make the stakes more important is to make the adventure and whatever the central plot is personal to the player characters. This plot could be personal to the individual player character, and thus drawing the other characters in with him or her, or it could be personal to the group as a whole, though that can be difficult to handle and set up at times. Another way to make the stakes important is to set a time limit on how long the player characters have to accomplish the goal of the mission/scenario. By and large, I think making the players invested in the situation and the goal of the adventure is the way to handle this best.
The Sunday afternoon gaming group continued play of their Torg Eternity RPG campaign, set in the Cyberpapacy, yesterday afternoon. You can read the blog entry on the previous session by following the link. This post is somewhat long, so I've put it behind a cut for those who don't want to read about my roleplaying game campaigns.


The Storm Knights continue travelling to Avignon, and encounter a cyber gangCollapse )

Sunday afternoon's game session of Torg Eternity was a really fun one for me, and helped me get over the not-at-GenCon blues. The players had a terrific time of it, even Tammy enjoying the combat that the characters faced, though she admitted there were a couple of times where she thought Celeste was going to die. The two scenes the group played through were totally different from one another - the first packed with action, explosions, and lots of stunts, the second full of psychological peril ("will they catch us or won't they?") and suspense. A really good session. My one regret was that I forgot to take the pictures I'd wanted to! Nuts! :(

Anyway, a really good session of Torg Eternity. Looking forward to playing next Sunday, and wrapping up the adventure. :)
We continue on with #RPGaDay in August.



Day 6 - How can players make a world seem real?

Good question, and not an easy one to answer.

I think that part of this comes down to the GM, especially how they present the game world to the players, how descriptive they are about the world with their players. Description doesn't just stop at geography, however, it also should incorporate cultures, little things like habits of inhabitants in an area the characters are travelling through, what kinds of rations I can buy in the small town at the edge of the mountains, and so forth. Frames of reference are good for this player immersion, and giving the players something that connects them with the world (be it a person, a structure, a location, etc.) starts the process nicely.

However, players also have some responsibility here. First of all, buying into the game world itself is a step in the right direction for players, and if the game world gives them that sensa wonda feeling, then all the better. Another way of players making the world seem real is having players contributing to the game world. This can be as simple as inserting some minor location or area into the game as the players are playing the game or can encompass much more, perhaps where a player designs a country for adventuring that the GM inserts into the game world.

When it comes down to it, player immersion into the world is a key to this.

Civic Holiday (Colonel By Day) Thoughts

Monday, the civic holiday here in Canada. Colonel By Day, officially.

I'm feeling somewhat giddy after the gaming experience on the weekend, but am hurting quite a lot in the left shoulder and the area of the various muscles that come off the shoulder. My exercises are helping somewhat, but stressing the body parts, I suspect. No plans for the day, to be honest, other than to catch up on some reading, some PVR (and maybe some DVD) watching, do a bit of laundry and change the bed linens.

I've got two medical appointments the last four days of the week, so that should make life interesting this week as well.

Getting Ready for Sunday Afternoon Gaming

And so another morning that was a bit rough in terms of digestion issues and bowel stuff. *sigh*

I'm getting ready for the afternoon gaming session with the Sunday group. The group will be continuing their Torg Eternity game in the Cyberpapacy, which I'm looking forward to.

Anyway, I need to go upstairs and see what I can make for lunch. Possibly a sandwich and some soup (yes, regardless of the heat outside).

Have a good afternoon (and evening), folks. :)
We continue on with #RPGaDay in August.



Day 5 - What is your favourite recurring NPC?

Hmm... to be honest, I don't think I have one. Over the years, I've run a lot of different roleplaying games and have run a lot of campaigns over the course of years or two, so really don't remember what if any I can say is my favourite recurring NPC.


John Kahane

Latest Month

August 2018



RSS Atom
Powered by LiveJournal.com
Designed by chasethestars